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At the moment I’m hard working to get the game into Beta state so that testing can commence. There is no schedule for that at the moment. At the same time I’ve been working on something fresh, so here’s the latest cool thing I added to the Game: Dialogues with Portraits!
While not exactly the newest thing in the world, it certainly was a missing finishing touch for Space Madness to raise its quality. It just seems a lot tidier for the Player to expect text at one specific location on the screen, and it really helps to not drive me bonkers because of screwed text placements anymore.
Over the next few days I’ll be busy with drawing more portraits (maybe some animated too) and testing the new portrait text system some more to make sure it’s fine.
I’ll try to write again soon.