There is a lot happening at the background. In the past few months we have worked almost non-stop on several things. The main concern was (and remains) how to finance our upcoming games properly, and what to do to afford better tools to get the job of making better games done. Let’s just make a short list of what we did, just so you stay informed about what’s going on behind the scenes:
- We started making Assets for other Developers. That way we can give a little back to other Developers, while at the same time earning a little more budget for our games and the tools we’d like to aquire to raise the quality of our Games. We start with supporting the “Unity Engine” first, and may expand later. We hope that our assets will be as useful to you as they are to us
- We prototyped a lot on the games front, which robbed us of a few month until we finally settled onto a project we all were happy with. It actually turned out to be really hard to find something everybody in the Team likes. It wasn’t a shortage on ideas, but rather an excess of them. At some point we even attempted to work on two ideas at once, but that quickly proved to be counter-productive (no Surprises there). After a while we finally found the one project that we find extremely unique and we all love to dedicate our time on all exclusively, and that is going along nicely right now!
- We are currently looking into “Android” as a possible Mobile platform to publish on. Personally I always wanted to publish games for Mobile, for me there’s just something fascinating about seeing the games we like on the Desktop or our Consoles running on such a small Device. I grew up in the days when I played a monochrome and stuttering “Snake” on a mobile, so it’s pretty fascinating to me how far we’ve come since on these devices. I had hoped already back then when I single-handedly made Space Madness that I could go Mobile, but it turned out too expensive for me at the time. However, thanks to recent advancements on the Android “Tablet” market we can finally afford something that works as a stable development as well as gaming platform. It’s not exactly a phone, but if we do our jobs right we get to those, too. However, we do not currently have a game in line-up for it, and iOS devices still won’t be supported in the near future. Expect to hear more about this in the future, though.
And that’s all for now, we’ll talk about our first Developer Asset in the next post