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We are now offering Assets for other Developers. We are starting that off with a Script/Tool Extension for the Unity Engine that let’s you do some really nice Reflections: The Cubemapper.
What are Cubemaps? Cubemaps are a series of 6 images strung together to create a seamless panorama of an environment. This can then be used to easily create reflective Surfaces, for example by using the Unity In-built “Reflective Shaders”.
Our Tool helps you to make Cubemaps of your 3D In-Game Environment with just a few clicks. Just place Nodes wherever you want, press the button, and let it make the Cubemaps for you – fast and accurate. Additionally there’s some convenience functions (“One-Click Assignment”) and Customization Features (such as saving PNG files).
It’s made for Unity 3.5 and works with Unity Basic as well as Unity Pro.
What’s going on?
We’re still working on our new game, though we’re not ready for the full announcement yet. But I still can drop a few hints, no?
It has Aliens, physics simulation powered by PhysX, some awesome shooting, 2D perspective with 3D models and it’s overall more action oriented of a game. There’s still a certain adventure component to it, but if you are hoping for us to jump to another PURE Adventure like Space Madness was then you might have to wait a little longer for us to return to yet another Adventure game. However, it WILL have bizarre sights and situations the way you saw them in Space Madness – so maybe that makes it worthwhile for you to stick around with our new game, too!
We also want to involve you into the development. We have not yet settled how we will do that, but it likely involves early Alpha versions, a forum to put your suggestions in, (possibly) in-game bug reporting and all that. We’ll give you the details when it’s set in stone and you can actually play the damn thing
To finish that vague post I’d like to leave you with a random wireframe image that shows just a little of a Alien and a vague impression of an UFO. And some engine related strange lines and light symbols… weird dev stuff you know. You should see the FULL scene with all the meshes, triggers, light sources etc., it’s like Cthulhu made a puzzle for you!
More (and fully textured) images will come when we’re ready to announce more information and material.
Foreign Space Madness Reviews
In other news there’s two new Space Madness reviews. This time they are foreign, so in case you are Dutch or French you might be interested in the following two new Reviews about my Adventure game Space Madness:
Unfortunately I can’t really read either of them, but what shines through the mess that Google Translate creates sounds like they are good reviews, mentioning some downs as well as ups (notable the humor)
[Update] Thanks to Charlotte74 in the comments we now know that the French Review “basically says that the price is largely justified. Pretty positive review all in all.”. That doesn’t sound so bad, does it?
Enjoy and stay tuned for more meaningful blog posts regarding our next game coming soon-ish.
Right, so I adressed a few issues that were found with the game since release.
New customers past today do not need to download anything new, their Game already is up-to-date. Feel free to double-check: In the Main Menu after starting the game you should see “v1.0.1″ (or higher) under the menu buttons.
Existing customers can just redownload the Installer file from the download link provided in your BMT Micro purchase e-mails. If that link or password doesn’t work anymore, just contact me or the nice folks of BMT Micro to request a new one. If you do that, don’t forget to include your Order ID so we can actually find your order.
So, why not a single patch to download? Honestly, while the changes weren’t all that many, they were just too deep to just put in small patch (especially the Installer problem):
Changelog Space Madness v1.0.1
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