Space Madness Released!

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Cubemap Reflection with Unity Basic and Unity ProWe are now offering Assets for other Developers. We are starting that off with a Script/Tool Extension for the Unity Engine that let’s you do some really nice Reflections: The Cubemapper.

What are Cubemaps? Cubemaps are a series of 6 images strung together to create a seamless panorama of an environment. This can then be used to easily create reflective Surfaces, for example by using the Unity In-built “Reflective Shaders”.

Our Tool helps you to make Cubemaps of your 3D In-Game Environment with just a few clicks. Just place Nodes wherever you want, press the button, and let it make the Cubemaps for you – fast and accurate. Additionally there’s some convenience functions (“One-Click Assignment”) and Customization Features (such as saving PNG files).

It’s made for Unity 3.5 and works with Unity Basic as well as Unity Pro.

>> Go to Product Page for Details, Screenshots and Purchase

** Also available on the Unity Asset Store **

Today I’d like to introduce you to another resource that has been invaluable to my game development so far: The freesound.org Sound Archive

On freesound.org you can get sounds and sometimes music that you can use for your projects. The sound quality really varies and you will not always find what you are looking for, but the price tag (it’s FREE!) is convincing enough to make some compromises here and there. Whenever I could not find a sound that I needed from there, I either tried to do it myself or substituted by using a different kind of sound or making one with my mouth – which worked surprisingly well. Read more »

Every once in a while I write about Freelancers who’s work I really like and / or used myself. They deserve to be known more publicly, which is why I started this small series. It’s not just advertising, it’s so that other creative people can find some new (and old) alternatives to enhance their own work, too! In todays entry I’d like to introduce you to Kevin MacLeod from Incompetech.com

Read more »

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